Simultaneous orders
WEGO. Both sides write every order in secret; the engine resolves them together. Nobody moves second, nobody reacts with perfect knowledge. Crossing armies meet where they were going.
A strategy game in the Axis & Allies family, rebuilt for the browser around simultaneous orders, fog of war, and opponents that can be a friend or an AI. Invitation only while it is being built.
WEGO. Both sides write every order in secret; the engine resolves them together. Nobody moves second, nobody reacts with perfect knowledge. Crossing armies meet where they were going.
You see your own territories in full, adjacent ones as a count, and everything else as it was the last time you looked. Spies sit inside enemy cities and report, until a roll of one.
Every unaligned territory has a leaning. Win a battle next door and it tilts your way; attack one and the rest turn on you. Reach the threshold and its garrison walks over to your side.
Every player, human or machine, receives the same fogged view and submits an order the engine validates. AI opponents are trained in headless leagues, thousands of games at a time.
Rules, units, maps and scenarios are files. Punic Wars today, Napoleon tomorrow, your own map next week, without touching the engine. Same seed and same orders replay the same game, always.