aiwar

Two players.
One turn.
Nobody goes first.

A strategy game in the Axis & Allies family, rebuilt for the browser around simultaneous orders, fog of war, and opponents that can be a friend or an AI. Invitation only while it is being built.

Simultaneous orders

WEGO. Both sides write every order in secret; the engine resolves them together. Nobody moves second, nobody reacts with perfect knowledge. Crossing armies meet where they were going.

Fog, spies, memory

You see your own territories in full, adjacent ones as a count, and everything else as it was the last time you looked. Spies sit inside enemy cities and report, until a roll of one.

Neutrals that lean

Every unaligned territory has a leaning. Win a battle next door and it tilts your way; attack one and the rest turn on you. Reach the threshold and its garrison walks over to your side.

AI that plays by the same rules

Every player, human or machine, receives the same fogged view and submits an order the engine validates. AI opponents are trained in headless leagues, thousands of games at a time.

Games are data

Rules, units, maps and scenarios are files. Punic Wars today, Napoleon tomorrow, your own map next week, without touching the engine. Same seed and same orders replay the same game, always.

Blackdogranch. Map data from Natural Earth, public domain. Nothing here loads from anybody else's servers.